Adobe Character Animator (2020) РС | RePack by KpoJIuK free download

  Nessun commento

 

Adobe Character Animator (2020) РС | RePack by KpoJIuK free download
Adobe Character Animator (2020) РС | RePack by KpoJIuK free download

Adobe Character Animator 2020 3.4.0.185 RePack by KpoJIuK


Year of issue: 2020

Version: 3.4.0.185

Office address site: ADOBE

Build author : by KpoJIuK

Interface language: Russian, English, etc.

Treatment: not required (the installer has already been treated)


System requirements:

• Intel multi-core processor with support for 64-bit operations

• Microsoft® Windows 10 (64-bit)

• 8 GB of RAM (at least 16 GB recommended)

• 5 GB of available hard disk space for installation; additional free space required during installation (cannot install on flash drives)

• Screen resolution 1280x1080 (1920x1080 or more recommended)

• Latest official graphics drivers for GPU with support for OpenGL 3.2 or later

• Webcam (for face tracking), Microphone (for audio recording and lip syncing), Headphones (to prevent duplicates of already recorded audio from being overwritten on subsequent takes)



Description:

Character Animator is a character animation application that lets you bring expressive characters to life from your own artwork.

Adobe Character Animator lets you import and animate creative work from Adobe Photoshop or Adobe Illustrator. First, record a video using your camera and microphone.

As you shoot, Character Animator mimics your facial expression, lip syncs with your speech, and gives you full control over every aspect of your character's movement.

You can animate a character you got from another creator, or animate your own artwork from Photoshop or Illustrator.

You can even record your own behaviors or use existing ones from other sources.


 Key features of Adobe Character Animator:



• Creation of a multi-layered graphic object for the character. Using Photoshop or Illustrator, create a layered document representing the structural elements of the character (head, eyes, mouth, arms, legs, etc.). If you've already created a character, skip to the next section to learn how to import the artwork into Character Animator.


• Creation of a puppet. In Character Animator, choose File> Import to select the artwork file. The selected artwork is imported, and its layers create a puppet representation that appears in the Project panel. The artwork structure in a Photoshop or Illustrator document defines the structure of the puppet in Character Animator. Some of the puppet's functions can be toggled between different options or replacements (for example, different mouth expressions for a character can be separate layers in the document). You can create a custom puppet rig structure, including replacements, in Character Animator. You do not need to modify the original graphic.


• Place the puppet in the scene. Select the puppet in the Project panel, click the Add to New Scene button to place it in a new scene. The scene automatically opens in the Scene panel, and the puppet you just added is selected in the Timeline panel. The scene contains puppets. When the scene opens in the Scene panel, you can adjust the initial position of the puppets in the scene and then animate them over time.


• Control of the puppet. Look at your character in the Scene panel, move your face a comfortable distance away from the webcam (but make it appear large enough in a circle in the Camera & Microphone panel), adopt a neutral facial expression, then click the Set Resting Pose button. Red tracking dots appear on the face. If the puppet has layers with specific names (for example, Head, Left Eye, Mouth, etc.), it can be manipulated to display different facial expressions in front of the webcam. If the puppet's feet had guides with special names, you can drag them with the mouse. A puppet has behaviors, functions that allow you to control its movement, deformation, appearance and other attributes. Some behaviors use external controls. such as a webcam or audio or mouse input. These behaviors allow you to control the expressiveness of a static graphic object.


• Configuring behavior parameters. If you want to prevent scaling or rotation of the character's head, decrease the Head Position Intensity and Head Scaling Intensity for Face Behavior in the Properties panel. Try moving the character closer to the center of the scene by increasing the X Position for the transform behavior. Hold down the Shift key while scrolling to increase the increment. Most behaviors have parameters that allow you to customize the results. The original puppet (its main definition) appears in the Project panel, and instances of it appear on the stage. The parameter values ​​for the original puppet are used by default for all instances, but they can be overridden for each instance individually.


• Recording of actions.


In the Properties panel, click the Activate for Recording button (red circle) next to the Mouse Tracking and Keyboard Triggers behaviors to disable them.


Leave the Face and Lip Sync behaviors active to capture their changes as you record.


Press the red Record button at the bottom of the Scene panel and start your action (move your head, look around, blink, talk, perform other actions).


Click the Stop button to stop recording.


• Active behaviors are marked with a red circle and red text. The track of the selected puppet is also activated for recording (the background of the puppet name in the track header on the left in the Timeline panel turns red), that is, the active behaviors for the selected puppet will be recorded. By selecting a puppet and thus activating it at the track level, you can record its actions on stage. Actions are recorded as a take for the Face and Lip Sync behaviors. By default, the puppet track is collapsed, but you can tell when an action is recorded in time by a light line along the bottom edge of the puppet track item panel. If you click the triangle to unfold the puppet track, you can view the recorded takes for active behaviors. Since the microphone input was also turned on during recording,


• Review the recorded material!


Press the Play button or the space bar to view the recording.


When finished, click the Stop button (or the space bar) and then go back to the beginning.


During playback, you can view the recorded takes. The current-time indicator moves along the timeline during playback, but cannot be manually moved. After the second recording, the duplicate bar appears for the Mouse Track item (if the puppet track is expanded), but the additional audio track item does not appear. If you play the timeline scene now, a combination of the two recordings will be displayed.


• Export recording of the puppet's actions.


Select a scene in the Project panel, then adjust the scene duration to 10 seconds (or the time during which two takes were recorded) in the Properties panel.


Select File> Export> Scene, and then specify a name and location on disk for this action.


The duration of the scene, highlighted as a segment in the Timeline panel, determines the number of exported frames. Recorded takes are exported as a PNG set (with an alpha channel for compositions) and a WAV file for the recorded audio. The duration of the exported content is determined by the Scene Duration setting in the Properties panel.


• Import of recordings into After Effects.


In After Effects, choose File> Scripts.


Choose File> Scripts, then choose New Composition From Character Animator.jsx Entry.


Select the first PNG file in the exported recording folder.


Review the composition to evaluate the results.


If you need to modify the puppet, you can edit it in Character Animator, and the corresponding artwork is modified in Photoshop or Illustrator. The changes will be reflected in After Effects.


 Features of RePack:



Assembly Information:


1. Installation in two clicks


2. The Creative Cloud application does not litter in the system - the required minimum remains from it


3. All localizations included. Selection only in graphic mode, otherwise - system language


4. The original installer is used, problems with other products are excluded




Command line parameters:


-S or -S1 - hide the window with the progress of unpacking temporary files


-S2 - show a window with the progress of unpacking temporary files


-S or -S1 or -S2 - required parameter




/ XPATH = "PATH" - specify the installation location




/ XVCR - install Visual C ++ Redistributable Package (required for the program to work)




Example: INSTALL.EXE -S / XPATH = "C: Program FilesAdobe" / XVCR




Note!!! During installation, on the first page of the installer, you will be prompted to change the browser home page.


Don't forget to uncheck the box.


 Checksums:



File: Adobe Character Animator 2020 3.4.0.185 RePack by KpoJIuK.exe


CRC-32: 15c9b8e7


MD5: 11ff5442f2f2251e85554a5ef69fd5aa


SHA-1: 097a758a2d35581aee3a3bc0dd37530f278f44d1


SHA-256: e13a26565b44f849b5fe71c22191e05598f02164fd73632294e317503cba96e5





Nessun commento :

Posta un commento