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American Bank Systems INC [57.6 GB]

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maggio 20, 2024
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900+ Plugins Premium Gaming .jar Annihilation Pro [20$] MysteryBoxes [7.50$]

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maggio 19, 2024



 900+ Plugins Premium Gaming .jar Annihilation Pro [20$] MysteryBoxes [7.50$]



PASSWORD CONTACT TELEGRAM
https://t.me/doublecodes

Thanks!

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The Foundry MODO 11.1v1 Build 453071 [En]

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agosto 07, 2018

The Foundry MODO 11.1v1 Build 453071 [En]

Software version: 11.1v1
Language: English

Treatment: Included
Type of medicine: other

System requirements:
OS: Windows 7, Windows 8 or Windows 10 (64-bit only)
Processor: Intel i3 or better
Disk size: 10GB for full installation with content
RAM: at least 4GB
Video card: 1GB of video memory and with support for OpenGL 3.2 or newer.

Description:
MODO is a complete solution for researching design, creating content for games, character animation and producing high-quality promotional images. Created for artistic workflows, MODO allows you to achieve easy creation of digital content and design. Artists and designers can freely explore and focus on creative endeavors that maximize product quality in less time.

Innovations in the 11th version:
Games
Game Export Improvements
The Game Asset Exporter has been redesigned to make it more useful and easier to manage.
Progressive Baking Accessibility
Progressive Baking is now available from the menu bar, by clicking Render> Open Progressive Baking.
Unreal Material Importer Workflow Improvements
Some improvements have been made to the material importer workflow for Unreal, you can now:
• Import materials to any folder in the Unreal Engine's Content Browser.
• Import textures into the texture sub-path, which can be specified in Modo's Game Asset Exporter.
• Import and update only selected materials in the Content Browser.
• Import and update only the materials that are used by selected meshes in the Content Browser.
• Assign materials to imported meshes, instead of instances in the scene.
• Use both the Modo Material button and Unreal Engine 4's Import button to import materials.
Modeling
Auto Retopo Improvements
The following new options have been added to the Automatic Retopology tool:
• Shortest EdgePoly Scaling option
• CurvaturePoly Scaling option
• Adaptive Poly Count mode
• New Mesh option
Auto-activating Ghosting and Edit Base Mesh Command
Accessing the base mesh in procedural modeling has been simplified. When any base mesh is selected, ghost mode is now automatically enabled. Secondly, the Edit Base Mesh command has been added in the mesh options. This command directly sets up the editable base mesh mode for the selected item.
Implicit Mesh Operation Selection
Items that are related to the same Mesh Operations list are now implicitly selected, so all their properties are visible at the same time.
MeshFusion Workflow Enhancements
The following improvements have been made to the MeshFusion workflow:
• In-place Compound Trim creation and editing - a new workflow has been added for automating the creation and editing of Compound Trims.
• Cut, Copy, Paste, and Split tools - new commands have been added for cutting, copying, pasting, and splitting elements of a Fusion Item.
• Optimization Control - you can now optimize MeshFusion performance by either caching Boolean operation, or by caching meshes.
Remove-Delete Keyboard Shortcuts
The keyboard shortcuts for deleting and removing components have been changed. The Delete and Backspace keys delete components, while Shift + Backspace removes polygons.
Sculpt Brush Preview
When a brush-based tool is activated, a circle is now drawn under the surface.
Select by Previous Operation
This new mesh operation allows you to select.
Out of the Box Experience
Grid Display
A new panel has been added to specify. Work Plane and grid display. You can click Work Plane> Grid and Work Plane settings to open the panel.
Installation Streamlining
The following improvements have been made to the installation process:
• License dialog - the License dialog has been updated.
• Application name - Modo now installs using a proper Foundry naming convention.
• Start after install - the Windows installer now includes an option to start Modo after completing the installation process.
• Modo content - Modo now includes a core set of content. Basic sets of assemblies, aliases, brushes, colors, matcaps, basic and sculpting meshes, profiles, paint and sculpture tools, and image inks are provided. The Preset Browsers point to these core presets by default, where applicable, while still providing access to external content.
• Start-up messages - the various start-up messages have been consolidated into one dialog.
• New version warning - when a new version is available, a notification is displayed, prompting you to download it. Clicking Yes in the dialog.
Introduction Screen
The new introduction screen allows you to quickly open and create projects, and access learning materials.
Motion Blur for Procedural Meshes
Procedural meshes now support motion blur. This allows you to generate a mural operation, to appear blurred as the polygonal elements.
Preview Render Region Toolbar
A toolbar has been added to the Render tab to activate and set a render region in Preview.
Safe Mode
Modo without loading any kits, plugins, or custom configurations.
Tool HUD
The Tool HUD, a context-sensitive form containing recently used tools, is available in the 3D viewport for every layout. You can toggle its visibility by pressing Ctrl / Cmd + Tab.
VDBVoxel Improvements
The following improvements have been made to the VDBVoxel item:
• Transform options - the VDBVoxel item now has Transform options in the Properties panel.
• Velocity Scale - velocity data can now be loaded if a voxel is created from particles that have velocity information. Velocity Scale is used for scaling velocity data, by default it is set to 0, so as to match the results in previous Modo versions. The value of velocity is generated by voxels and the generated mesh.
• Motion Blur - a scale value for motion blur, applicable to voxels created from particles that have velocity information.
Performance and Efficiency
Backdrop Item Visibility
A Show in Perspective checkbox has been added to the Backdrop item properties, which enables and disables the visibility of Backdrop items in the Perspective view.
Curve Particle Generator Improvements
The Curve Particle Generator's alignment has been improved and new End of the Curve behaviors have been added.
Item Draw Cache
To speed up the display of items, several improvements to the internal item drawing have been made, especially in the cases of locators and animation. The animation display is now cached for every frame for faster playback.
Faster Viewport Switching with Gradient
The speed of switching from the Default to the Advanced viewport has been improved.
Fur in the Advanced Viewport
With the fur material, can be displayed as segmented lines in the Advanced viewport.
GL Drawing Performance
The speed of drawing instance items, replica surfaces, and replica bounding boxes has been improved.
Item List Improvements
The following improvements have been made to the Item List:
• Fast item hiding - you can now quickly hide and reveal items using the Alt + click and Shift + Alt + click keyboard shortcuts.
• Select button - the Select button at the top of the Item List now allows you to select items using a specific text pattern.
• Render camera icon - the render icon is displayed next to the render camera, and its name is bold.
You can now also set the render camera by right-clicking the camera in the Item List.
OpenSubdiv Drawing Package
The OSD drawing override now draws Pixar subdivision surfaces using OpenSubdiv 3.0 instead of native Catmull-Clark and Subdivision polygon mesh drawing. This improves the drawing speed for high subdivision levels.
Schematic Improvements
The following improvements have been made to the Schematic viewport:
• Node snapping - nodes are snapped into position when added to the Schematic.
• Instancing links - selections are highlighted in pink when you select their source item.
• Select Inputs - you can now select a node and all its incoming nodes by right-clicking the node, then in the context-menu, clicking Select Inputs.
Selection Sets
• Selection set groups - you can now organize items using a specific selection set into a selection set group.
• Selection set UI - selection sets have been made more accessible by adding a button to the modes toolbar, which opens the Selection Sets panel.
Spline and Bezier Deformer Improvements
Modo 11.0 adds an improved method for computing the setup of deformed transformation, to avoid twisting problems. The following properties have also been added to the Spline and Bezier Effector's properties:
• Draw Setup
• Align To Spline
• Anti-Twist Threshold
• Use Twist
• Use Scale
• Orbit Twist
Transform and Duplicate
You can now transform and duplicate components at the same time, holding Ctrl / Cmd + Shift when using the Transform tools.
Rendering
Irradiance Caching Improvements
The following enhancements have been made to irradiance caching:
• Anisotropic irradiance values ​​- cached irradiance values ​​previously located in the vicinity of the closest nearby surface. This term is intended to be densely packed near the inside edges of such as between a wall and a ceiling. Now they can have elliptical regions of influence, allowing them to be spaced apart.
• Store Direct Light option - this option is now enabled by default. It includes illumination from direct light sources in addition to indirect illumination in the secondary irradiance cache values, saving time when a first bounce.
Maximum Radiance
The Maximum Radiance render setting has been changed into a unitless floating point number and it acts as a multiplier for the most highly exposed render in the scene.
Mesh Light Improvements
The following enhancements have been made to mesh lights:
• Caustics - mesh lights and cylinder lights can now generate caustics like other direct light types.
Direct caustics need to be enabled in the Render Global Illumination settings, and caustics only show in final renders, where photon tracing is calculated.
• Use Prototype Transform - this new option allows you to position a mesh light item's light by positioning the prototype mesh item. This option is enabled by default, but scenes created in previous versions
Occlusion Baking Improvements
Occlusion rays fired from the base of the source surface no longer hit the back side of polygons by default. In order for occlusion, their materials need to be doubled.
Render Output Masking
Render outputs now support group masks and layer masks in the Shader Tree.
Simplification of Render Settings
The render Properties tabs have been updated to use the form of proficiency levels to the most relevant options. In addition, the render settings preset loader and camera picker are available on all three tabs.

Innovations in the 11.1 version:
Alembic I / O Improvements
Alembic Streaming Improvements
Modo can now stream in geometry using Alembic Streaming Deformers and Alembic Streaming Meshes.
The Alembic Load Options dialog now has a Polymesh streaming options menu, which allows you to import geometry items and deformers into the current scene, enabling you to layout and render very large animated. In addition, particles, simulated meshes, curves, multiple UV sets, components of a mesh, and materials are also imported into Modo.
Alembic Export Improvements
There are several improvements made to the Alembic exporting functionality, which complements the Alembic streaming improvements, to enable better workflows. Performance when exporting scenes with many key frames, deep item hierarchies, and replicators has been slightly improved.
The Alembic I / O option Include Unique Suffix In Item Nine conventions through the cycles of importing, modifying, and exporting Alembic files. The Force Letters and Digits Only Item, Katana and Nuke.
Advanced 3D Viewport Enhancements
Advanced 3D Viewport
Performance improvements have been made to the Advanced viewport to speed up the frame rate. The Display OpenGL Preferences now includes AVP Allow Material Texture storage option. When enabled, it controls how the 3D Viewport stores its data internally in the textures or uniform buffers.
In addition, the following 3D Viewport properties have been added to achieve performance:
• Shadows CSM - Sets the number of shadow buffer projections the Cascade Shadow Map system is allowed to use for the light source, allowing you to view casting curved shadows on curved surfaces.
• Shadows Size - Sets the texture resolution used when depth projecting the shadows. The following options are available: Low, Mid, and High. By default, this option is set to High.
• Shadows Filter - Sets whether the shadows are filtered. By default, this option is On.
• Material - Overrides the Shader Tree materials being used in the scene. This setting provides a faster performance performance in the Advanced Viewport when rendering a number of different types of materials. These options are also useful when working with a Unity Material or Unreal Material.
Auto-Save
Auto-Save Cancel Option
Auto-Save is now preceded by a 10 second countdown with an option to cancel. The Cancel button and countdown appear in a small box on your current 3D Viewport. Pressing Cancel skips the current Auto-Save interval.
Auto-Save Incremental
You can now set a number of incremental Auto-Saves in the Preferences> Auto-Save options. Consecutive auto-saves are now numbered and do not overwrite the previous auto-save files. These file versions are prefixed with the version number and new auto-saves shuffle all the older numbered files down. For example, the most recent auto-save of MyFile.lxo is renamed 1_MyFile.lxo, the second most recent, 2_MyFile.lxo, and so on.
In addition, Auto-Save saves the current Preview rendered state, allowing you to pick up
Direct Modeling
Topology Pen Improvements
The Topology Pen tool has a number of new options to improve the re-topology workflow. We have added a new Mode called Smoothing, several new Falloff options, new Smoothing options, and the following Miscellaneous options: Copy Discontinuous UVs and Keep Vertices.
Smooth Tool Improvements
The Smooth tool has new options to improve smoothing. Lock Boundary, Lock Corner, Lock Sharp Edges, and Sharp Angle options have been added. It is now available as a procedural Mesh Operation.
Sculpt Smoothing Improvements
The Smooth mode of mesh sculpting is improved to maintain border edges and corner vertices of border polygons. The Lock Corner option locks the vertex positions at corner vertex where the valence is two or more.
Loop Slice Improvements
The Loop Slice tool now has a new option. Select New Polygons. When enabled, this provides better visibility to see the selected polygons. A guide color is displayed for the slicing edges of the selected polygons.
Falloff Weight Tool
A new Falloff Weight Tool has been added, which creates a weight map and has the same functionality as the Soft Selection Falloff tool. Using the weight tool is very useful for modeling, texturing, dynamics, rigging, and more.
Convert Falloff Cache
We have added a new Convert Falloff Cache tool, which allows you to convert internal falloff. The internal cache stores falloff weight values ​​for the last operation with Element Falloff or Soft Selection Falloff. This tool is enabled only when one of these tools is used on the active meshes.
File I / O
Setting, Loading, and Saving Scene Thumbnails
The Scene Item properties have two new options, Set Thumbnail and Load Thumbnail, enabling you to take a snapshot of your current scene from the 3D Viewport, Preview Viewport, and the Render Display and embed a thumbnail image into the LXO file.
Create Scene Templates and Load from the Preset Browser
You can now create a template by renaming any * .lxo file using the extension * .lxt and load these scenes from the Preset Browser.
General Workflow Improvements
User Channels
The Modo now allows you to drag and drop channels.
GL Viewport Workflow Improvements
Disable GL Textures and GL Color Overrides
The Shader Item now includes aGL Display option to toggle on and off the display of textures in the Camera. In addition, the Material item now has a new GL Override option. When enabled, [[[Undefined variable Modo_ Variables.Product]]] uses the defined GL Color values ​​to change the color of the specified polygons is displayed in the Camera View. This is useful when working on a complex.
3D Viewport Matcaps, UV Textures, and Environments
The 3D Viewport now has a Viewport Textures menu, allowing you to quickly select Environments, Matcaps, and UV Textures to display in the 3D Viewport. The UV Textures are used for UV Diagnostics. These changes do not affect the scene; they only change the viewport itself. This allows you to quickly view your scene with a Viewport Texture without having to add them to the Shader Tree.
Procedural Modeling
New Mesh Op - UV Create Operator
The UV Create tool works by projecting the polygons from a 3D space into the 2D (UV) space. The basic operation is the same as the standard UV Create Toolbox tool. In this release, you have the ability to create UVs using the procedural modeling process.
Square Option for Radial Sweep
The Radial Sweep tool now has a new Helix Generator Square option. The Radial Sweep tool is also available as a procedural mesh operation.
Smooth Mesh Operator Improvements
A new procedural Smooth operator has been added to improve smoothing points along edges and corner vertices.
Rendering
Maximum Progressive Render Time
A new Max Render Time option has been added to the Progressive Rendering options to limit the rendering time when saving a frame to a disk. This option is used by the Preview Viewport with the default option settings enabled and with the Render Animation option enabled.
Scripting the Preview Viewport
The Preview Viewport can now be scripted (run) from a command line using Modo CL. There are now a number of new commands available to render a preview to an image, image sequence, and movie.
Preview Convergence based on Primary Render Output
A new Convergence option has been added to the Preview Viewport. When enabled, Preview checks that the image has converged to the minimum requirement (the value is good enough) before rendering the next frame. Setting this value produces faster results.
Preview Full Resolution Zoom
Zoom functionality in the Preview Viewport has been improved. You can now zoom in for a closer look without affecting the camera's position. The view now snaps to 25%, 50%, 200%, 400% while scrolling your mouse button.
Unreal Bridge Plug-in
Server and Client Plug-in
Modo now has the ability to communicate with the Unreal Engine in real-time. To improve the workflow for Game Engine users, you can use a network protocol to share data between Modo and Unreal using the new Modo Bridge plug-in. The connection between Modo and Unreal can be on the same machine, across multiple machines on the LAN, or even possibly remotely. An entire scene or selected elements from a scene can be pushed bi-directionally and updated between the Client and Server. Mesh geometry, normals, UVs, textures, materials, as well as scene hierarchy, lights, and cameras can be synchronized between both applications.
UV Tools
UV Coverage Indicator
A new UV Coverage value is displayed at the bottom right corner of the UV Editor, which shows the amount of uniform. This option is useful to game workflows, when trying to maximize the amount of texture space being used for the target surface. When you use a V-shaped editing tool, the coverage is updated at the end of the editing process.
UV Box Transform
A new UV Box Transform tool has been added, which allows you to move quickly around groups of polygons in UV space. This tool, while active, draws a rectangular bounding box around the component selection in UV space, to which you can apply transform actions.
Distortion Compensation
A new Distortion Compensation option has been added to reduce the distortion automatically to produce cleaner UV maps. This is useful when working with primitives that do not have equal radius values. The aspect ratio and related area size of UV polygons conforms to the 3D polygons. This option was added to the following primitives: Cube, Cylinder, Capsule, Sphere, Torus, and Ellipsoid.
Split Command
A new Split tool has been added to the selected geometry (along selected edges, around polygon selection boundaries, or on vertices). It does not offset the UVs, but once split, you can move the polygons independently.
Split and Sew
The Split and Sew tool is now more interactive. The tool now acts as a brush, with a radius. "Painting" over vertices in UV space, can they be offset from their starting position. Holding a modifier key.
UV Tear Off Qualifier Key
Qualifier keys have been added to enable the Tear Off option to separate and move your selection of polygons to a new position on your UV map. Holding down the Ctrl / Cmd + Shift keys, while dragging, temporarily enables Tear Off mode.
UVs to SVG Real World Scale and Units
The Export UVs to SVG feature has been enhanced to give you better control over the real-world size of your SVG output. This can be helpful both for creating templates to create UV-based textures in external applications, and for applications like packaging or shoe creation.
UV Relax Improvements
The Boundary option has been added to the UV Relax tool, which includes a number of options used to relax boundaries. UV vertex positions, replacing the Lock Boundary and Straighten options used in our previous release.
UV Overlapping Selection
A new Select Overlapping Polygons tool has been added to assist you in detecting errors with UV mapped polygons. This tool provides three options for assisting you in locating these errors - Cross Intersection, Self Intersection, and Flipped.
Texel Density
A new Texel Density tool has been added to improve the Games workflow. This tool allows you to quickly scale the size of UV islands or individual polygons such that they span the same number of texture. This is useful when you are dealing with texture density mismatches, in some cases, you may either have differently sized UVs or textures, resulting in visibly over-detailed or under-detailed areas. Making the texel density more uniform can help maintain a standardized level of texture.
New Default UV viewport Settings
The default viewport display settings to view UDIM Tiles on an UV map have been updated. The UV viewport now shows a 0 to 1 space by default, instead of -1 to 1. The UDIM tile number display is enabled by default, but it is only shown if more than the 0 to 1 space is shown.
Vertex Normal & Baking Improvements
Use Polygon Area Smoothing Option
A new Use The Polygon Area option has been added to the Material item, which enables you to smooth vertex normals to correct shading problems. Modo calculates the weight contribution of vertex normals and averages that value by the polygon area. Use this option to improve smoothing and shading for a mesh that has large polygon faces connected to small polygon faces. For example, when there is a fine beveled face beside a big face.
Vertex Illumination Baking Type and Output Options
The Vertex Illumination Baking tool has been renamed Vertex Shader Baking. In this release, new Bake Type and Output Channel options have been added to this tool. Use these options to control what mod bakes and where it stores the result of the bake.
Object Space Normal Maps
To improve the Games workflow, we have added Object Normal maps to encode the texture direction in absolute terms in object space. This is essentially used in games workflows for static, nondeforming objects (environment, props, and so on) to quickly render in the game engines.
Baking Aids
Items now have a contextual menu for baking certain mesh features. A number of baking tools are available in the Mesh Operations list from the Bake contextual menu. From this menu, you can bake occlusion, illumination, normals, displacements, texture effects, vertex shadings, vertex curvatures, and bake to an Alembic file. The bake commands start a process of generating UVs, packing them, doing a bake (through a bake item) and then saving the resulting bake to an image that can be added to the Shader Tree automatically.

Treatment procedure:
If you were treating past versions, then the program will be activated immediately
Otherwise, perform the manipulations described below:
1 Keygen - treats only the Modo program
1. Install the program (content is optional)
2. If the RLM server is installed from other creations of the company, stop it in the services so that it does not interfere
3. Run the keygen and create a license file (or use the bundled one)
4. Run the program, in the Licensing window, select the "Install Legacy License"
5. Select "Install Downloaded License from Disk" and substitute the license file
6. If you stopped the RLM server service, you can restart it
7. Restart the program (in order to register the registration data)
8. Now, if everything is done correctly, the name of the given in the keygen

2 RLM - heals all developer products at once
1. Install the Foundry program (optional content)
2. Install the FLT7 server (if already installed, configured and working properly, go to step 9)
3. Stop the Foundry License Server in Services or in the Foundry License Utility (RLM Server -> Stop Server)
4. Copy the patched rlm.foundry.exe to "C: \ Program Files \ The Foundry \ LicensingTools7.1 \ bin \ RLM" with the original replacement)
5. Edit xf_foundry.lic by replacing HOST_NAME, MAC_ADDRESS, and PORT with any of the following methods:
- utility rlmutil.exe with the parameter rlmhostid ("C: \ Program Files \ The Foundry \ LicensingTools7.1 \ bin \ RLM")
- via CMD command ipconfig / all (fields - computer name and physical address (write without hyphens))
- Run the Diagnostics -> Run Diagnostics (the hostname and System ID fields) from the Foundry License Utility
- PORT value is set to default 4101 (5053, although you can not write anything)
Example: HOST win-5o9oa5csm8s 001bdc060b7a 4101
6. Move the edited file xf_foundry.lic to the folder "C: \ ProgramData \ The Foundry \ RLM"
7. Run RLM Server on the services or in the Foundry License Utility (RLM Server -> Start Server)
8. In the Foundry License Utility, check the Diagnostics -> Run Diagnostics menu for licenses (so that there are no red lines)
9. Run your Foundry product and enjoy it!

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Open Server (Basic, Advanced, Maximum) 5.2.7 [Multi / Ru]

  Nessun commento
luglio 01, 2018

Open Server (Basic, Advanced, Maximum) 5.2.7 [Multi / Ru] Download

Open Server (Basic, Advanced, Maximum) 5.2.7 [Multi / Ru]


Software version: 5.2.7
Interface language: Russian, Ukrainian, English

Treatment: not required
Type of medicine: not required

System requirements:
Supported versions of Windows (32-bit and 64-bit): Windows 7 SP1 and all newer versions;
Partially supported versions of Windows (32-bit and 64-bit): Windows XP SP3 and Windows Vista;
Minimum hardware requirements: 500 MB of free RAM and 3 GB of free space on the HDD;
Requires Microsoft Visual C ++ 2005-2008-2010-2012-2013-2015 Redistributable Package; 

Description:
Open Server Panel is a portable server platform and a software environment designed specifically for web developers, taking into account their recommendations and wishes. The software complex has a rich set of server software, a convenient, multifunctional thoughtful interface, has powerful capabilities for administering and configuring components. The platform is widely used to develop, debug and test web projects, as well as to provide Web services on local networks. Although initially the software products included in the complex were not designed specifically to work with each other, this bundle became very popular among Windows users, primarily because they received a free software package with reliability at the level of Linux servers.
Distribution:
Purpose
The idea of ​​the Open Server project lies in the independence of the workplace. A typical developer often depends on a particular computer, on the operating system and programs installed on this computer, and even on the home or office where this computer is located. Open Server is designed to free you and your programs from such inconveniences, it will make you a truly free and independent developer.

You will receive a set of portable (not requiring installation) programs for all occasions. And of course you will get a powerful server platform where you can comfortably deal with the development of web projects. You no longer need to think about what kind of computer you are working for, at your own, at work or using a colleague's laptop. You no longer need to spend time finding and installing programs if you had to reinstall Windows - you only need to connect an external drive or a flash drive from the Open Server and all your programs are right there!

If you only need the Open Server as a replacement for programs like Denwer, Vertrigo, Xampp, etc., then you can safely use the Mini version, which contains only the server part of the platform.

What's new in version 5.2.7:
What's new
Added module Nginx-1.12
Added module MariaDB-10.2
MariaDB-10.2-x64 module added
Added some extensions for PHP 7.0 and PHP 7.1


Changes
By default, modules of newer versions are activated
Changed the appearance of the welcome page
Updated all modules and programs in the kit
Updated extensions for all versions of PHP
Updated distributions of MSVC ++ libraries


Note: The version number of the assembly in "About" remains the same as 5.2.2.

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CoolUtils Total HTML Converter 5.1.0.128 RePack by vovava [Ru / En]

  Nessun commento
luglio 01, 2018

CoolUtils Total HTML Converter 5.1.0.128 Download

CoolUtils Total HTML Converter 5.1.0.128


The program version: 5.1.0.128
Language: Russian, English

Treatment: not required (the installer is already treated)

System requirements:
• Windows 2000/2003 / XP / Vista / 7/8/10
• 26.3 MB of free hard disk space 

Description:
CoolUtils Total HTML Converter is a program for converting HTML files to PDF, DOC, XLS, JPEG, TIFF, RTF and TXT (both test and unicode). Total HTML Converter can convert complex HTML documents or folders at once. When you convert HTML to PDF or HTML to TIFF the program can combine all the final files into one document. For example, you can convert five HTML files to one common PDF file.
Additional Information:
• The converter fully supports all HTML commands, including a "page break" control using CSS styles (CSS 1, 2). You can also add headers and footers (date, time, page, etc.) to the final document. In addition, you can convert MHT files to DOC, XLS, PDF, JPG, TIFF and text files. If you have a flash on the page, Total HTML Converter will create its screenshot when converting to another format.
• Total HTML Converter also converts web pages. Insert the address of the page and you will receive the final document within a few seconds. In addition, you can save the page as an image. Copy the link to the page, and get a JPEG or TIFF file.
• The program has an option, due to which you can adjust the width of the HTML page to the size of the PDF document. This option is required when you need to print HTML tables. In addition, Total HTML Converter is the only program that supports Oriental languages ​​(Korean, Chinese, etc.).
• Compared to other HTML converters, Total HTML Converter is very powerful and at the same time easy to use due to its clear and logical interface.

Main features:
• A set of tools in one converter (HTML in doc, HTML in rtf, HTML in TXT, HTML in pdf).
• The format mht (mht to doc, mht to rtf, mht to txt, mht to pdf) is also supported.
• Supports flash.
• Batch conversion mode.
• You do not need to use Adobe Acrobat or MS Word.
• You can stop slow scripts on the page.
• You can get rid of images, including the background image.
• Includes PDF information in the output file.
• Support for different character types and encoding tables.
• GUI and command line.
• Dynamic page breaks from headers and footers.
• You can sign PDF documents.
• Converts HTML from a URL.
• Fit the width of the HTML code to the selected PDF page size.
• Extremely easy to use.
• Compatible with Windows 10.

Features RePack'a:
Type: Installation.
Languages: Русский | English.
Cut: Other languages, license.txt.
Activation: Conducted (Key).

Command line switch:
Silent installation: / S

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Incomedia WebSite X5 Professional 14.0.3.1

  Nessun commento
luglio 01, 2018

Incomedia WebSite X5 Professional 14.0.3.1 Download

Incomedia WebSite X5 Professional 14.0.3.1

Software version: 14.0.3.1
Interface language: Russian, English and other

Treatment: Included
Type of medicine: keygen

System requirements:
Windows ™ Vista, 7, 8, 10
1 GB of RAM
Screen resolution 1024x600


Description: Incomedia WebSite X5 - a program for creating websites, in a few steps the user will be able to create and publish professional websites and online stores. Does not require knowledge of programming, has more than 1000 ready-made website templates, is easy to use, compared to other programs for visual site building. Sites created in this program are compatible with most Internet browsers, can be viewed from mobile phones and indexed by search engines. The program can be used by users who need a simple and quick creation of their own website or web gallery. Businessmen can use this program for the professional creation of corporate websites or online stores. This program has no limitations on the number of pages and websites created. Includes an editor for creating e-mail forms, built-in image editor, editor for creating three-dimensional buttons, FTP-engine for publishing finished sites on the Internet, a tool for creating RSS-feeds and much more.

Features of the program:
The program does not require knowledge of programming
Simple use
Creating a site in five steps
More than 1000 ready templates
Creating your own templates
Creating forms to send e-mail from the site
Creating RSS Feeds
Create a variety of site menus (static, dynamic, drop-down, etc.)
Built-in graphical editor for quick editing graphics of your web page
Color Pipette Tool
Compiling pages using the "Drag and Drop" function
Creating a photo gallery
On request, you can edit the HTML code of the web page
Ability to create online stores
Publishing a website on the Internet using the built-in FTP-engine
Grouping your website project
Compatible with XHTML and CSS standards
Pleasant, convenient and simple user interface

PASSWORD:  doublecodes.blogspot.it

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JetBrains ReSharper Ultimate 2017.3 [En]

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luglio 01, 2018

JetBrains ReSharper Ultimate 2017.3 [En] Download

JetBrains ReSharper Ultimate 2017.3 [En]

Software version: 2017.3
Language: English

Treatment: Included
Type of medicine: other

System requirements:
One of the following operating systems (64-bit versions are recommended for optimal performance):
Microsoft Windows 10
Microsoft Windows Server 2012 R2
Microsoft Windows 8.1
Microsoft Windows Server 2012
Microsoft Windows 8
Microsoft Windows Server 2008 R2
Microsoft Windows 7
Microsoft Windows Server 2008 (not recommended)
Microsoft Windows Vista (not recommended)

One of the following versions is installed by Visual Studio:
Microsoft Visual Studio 2017
Microsoft Visual Studio 2015 Update 1, 2 or 3
Microsoft Visual Studio 2013 Update 5
Microsoft Visual Studio 2012 Update 3
Microsoft Visual Studio 2010 SP1 + .NET Framework 4.5 

Description:
ReSharper is an extension for Microsoft Visual Studio, helping to improve development efficiency and automate most routine routines.
Supporting C #, VB.NET, XAML, XML, ASP.NET, ASP.NET MVC, javascript, HTML and CSS, ReSharper makes programming in Microsoft Visual Studio much faster and more efficient.
Using ReSharper, you can create better code with less effort, it's easier to master new projects for you, faster to understand and optimize existing code. By spending less time on routine and repetitive procedures, you will be able to focus on non-trivial tasks.
Key features:

Static analysis of code quality and automatic correction of detected problems
For all supported languages, ReSharper recognizes compilation errors, run-time and logical errors, as well as redundant and suboptimal constructs, and highlights the problems found right in the editor. More than a thousand inspections that ReSharper uses to search for problems in the code will allow you to instantly see all the potentially dangerous places in the current file or even in the entire Visual Studio solution. For most of them, ReSharper will offer one or more options for automatic correction.

New functions in the editor
When working in the editor, you quickly get used to useful ReSharper trivia, such as code syntax highlighting, improved IntelliSense, automatic import of assemblies, hundreds of context actions, built-in character documentation, reordering code fragments and much more.

Code cleaning, unified naming and formatting settings
The mechanism for storing ReSharper settings allows you to synchronize them within the team, if necessary, combining personal and command settings. This mechanism is especially useful for settings related to code design standards, such as character naming and formatting. The code cleanup function allows you to quickly reformat the code after changing the settings, insert or update the file headers, and apply a number of other actions to bring the existing code into compliance with internal standards.

Help in localizing applications
ReSharper greatly simplifies the work with multilingual .NET applications, supporting both .resx files, and using resources in C #, VB.NET, ASP.NET and XAML. You can easily transfer the rows to resources and redefine their values ​​for other cultures, quickly find the use of the resource in the code, rename and safely delete resources.

Instant search and navigation
ReSharper offers new features for navigation and searching in source code and assemblies, including .NET Framework assembly. To search for any file, type, method, variable, you need to press a few keys. From any character in the code, you can instantly jump to the base and derived symbols, uses, implementations, and overrides. For any type, ReSharper builds a visual inheritance hierarchy with the ability to navigate to any node. If the desired character is in an external assembly, ReSharper will access the source server or decompile the assembly.

Code generation and templates
ReSharper has several different functions for working with repetitive code structures. Generating code for a type will quickly add constructors, method overrides, properties, delegates, and other members. The built-in templates cover most common constructs, such as try ... catch and if ... else, and a special template editor will help you create any other necessary templates. In addition, ReSharper allows you to use methods, variables and even classes that have not been declared: all necessary ads will be generated automatically.

Code refactoring
A set of refactorings, offered by ReSharper, surpasses the similar functionality of Visual Studio both in terms of the number of functions and the convenience of using them. In addition to the refactorings, which are mainly oriented to scale transformations, ReSharper includes hundreds of contextual actions for small transformations.

Toolkit for working with unit-tests
ReSharper recognizes the tests NUnit, MSTest, QUnit and Jasmine, and allows you to run or debug them directly from the editor or from a specialized Unit Test Sessions window. Test sessions can be combined from an arbitrary number of tests and run in parallel. If you prefer test frameworks like xUnit.net or MSpec, they are also supported in ReSharper via extensions.

What's new in 2017.3:
Apart from 300+ fixed issues, ReSharper 2017.3 includes both long-awaited and unexpected features that will hopefully help you in your day-by-day routine:

Visual Studio debugger extensions, such as searchable DataTips, values ​​displayed in the text editor, navigation to breakpoints, and creating breakpoints from the Find Results tool window.
Performance guide for fine-tuning both ReSharper and Visual Studio settings to improve the overall IDE responsiveness in one place.
Major updates to code formatting engine: support for aligning code in columns and other new code styles, as well as a way to disable or enable formatting for selected blocks of code with comments, or for files with EditorConfig.
Improved Extract Method refactoring to support creating a local function and returning a value tuple instead of out parameter.
Links to external resources in to-do items.
New C # typing assists.
Find Usages / Call Tracking presentation update.
Enhanced Preview pane in tool windows.
Support for tuples and in VB.NET.
Ctrl + Shift + Click action to show the result of ReSharper Go to Declaration in Visual Studio Peek preview overlay which now works in Visual Studio 2015 and 2017 in addition to 2013.
TypeScript support improvements, such as better performance when using type guards, auto-completion for imported paths, and tracking changes in npm modules.
New code generation action to create deconstructor from selected fields / properties for C # 7.

Other ReSharper Ultimate tools have been updated as well:

ReSharper C ++ 2017.3 brings the same debugger features as the mainline Catch2 in C ++ 17 and C ++ 14 specification, integrates Clang-tidy, adds more code inspections, context actions, and formatting options, and supports Catch2 in its unit test runner.
dotTrace 2017.3 provides async / await and Tasks support in Timeline profiling mode, adds forecasting performance to Timeline Viewer, and introduces viewing backtraces in methods and subsystems.
dotCover 2017.3 supports Continuous Testing for .NET Core tests, improves 'Show Covering Tests' popup, introduces.
dotPeek 2017.3 introduces "Tools | Show PDB Content ... "menu action, and adds" Open from NuGet Packages Cache "dialog to Assembly Explorer tab.
dotMemory 2017.3 improves object search and receives a solid set of bug fixes.

Treatment procedure:
1. Install the Resharper.

2. Copy the "medicine" to a permanent directory, for example, C: \ dvt-jb-lic-server \

3. Install the "medicine":
3.1.1 Run the batch-file install.bat with administrative rights-it will install and run the service.

- either -

3.2.1 Run the command prompt on behalf of the Administrator;
3.2.2 Go to the "medicine" directory using "cd";
3.2.3 Install the license server:

x86: dvt-jb_licsrv.386.exe -mode install
x64: dvt-jb_licsrv.amd64.exe -mode install

3.2.4 The license server is installed as a Windows service. If you want to delete it, use "-mode uninstall";
3.2.5 Open "Services" and start the JetBrainsLicServerDVT service, or restart Windows.

4.1 Open Visual Studio;
4.2 In the Visual Studio panel, select -> Resharper -> Help -> License Information;
4.3 Open the Manage License Servers window (the icon with the wrench at the bottom right);
4.4 Insert in the appeared field:

http://127.0.0.1:1337

and click the "Activate" button;

After that, the inscription "Floating ticket obtained from."

PASSWORD:  doublecodes.blogspot.it

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Adobe Muse CC (2018.0.0.685) Portable by XpucT [En / En]

  Nessun commento
luglio 01, 2018

Adobe Muse CC (2018.0.0.685) Portable by XpucT [En / En] Download


Adobe Muse CC (2018.0.0.685) Portable by XpucT [En / En]
Software version: 2018.0.0.685

Language: Russian and English
Treatment: Not required

System requirements:
Processor Intel Core 2 or AMD Athlon 64; 2 GHz or faster
Microsoft Windows 7 SP1 (x64) / Windows 8.1 (x64) / Windows 10 (x64)
Microsoft Visual C ++ Redistributable
2 GB of RAM
1 GB of free space on the hard disk

Description:
Adobe Muse is a visual site builder that functions on the principle of "displaying real-time changes". Thus, the developer does not need to open the HTML-code of the site - the editing panel allows you to work with the web page, as with the image. Obviously, this approach is aimed at creating a development environment that is accessible to the user without a special education.
New in Adobe Muse CC 2018:
Interactive demo of the new Muse CC 2018
View new features on the official website
[collapse]
Feature of distribution:
Portable version by XpucT:
• Does not steal settings from other programs from Adobe
• Do not conflict with Adobe's installed programs
• Can work in parallel with other and foreign, installed and portable versions of any programs
More on how Portable programs work

Cut:
• Tons of language files
• Tons of references in all languages
• Video greeting
• The initial environment
• Creative Cloud installation files
• Anti-piracy protection service
• Error Recording Service
• Report Generation Wizard
• Report sending wizard

Added by:
• Registering the extension .muse for the duration of the program
• Registering icons for .muse files while the program is running

Frequently given answers:
What is Portable?
Portable is a program that does not require installation, which runs from one executable file * .exe
In our case, it does not leave traces on the system disk after work, does not create garbage (records) in the registry.
Does not register file extensions without user participation. Do not create temporary folders on the system drive without user intervention.
All the necessary filters, modules, libraries the program uses from the same directory in which it is located.

Will the settings of the installed version be deleted?
No, if you provoke a conflict of program settings, then the portable version from XpucT at startup will make backup copies of all the conflicting directories that are in the user's folder / AppData. When the portable version of XpucT is closed, all data remains in the Portable directory, and old user data from other versions of the programs are restored to the place where the conflict was triggered. It is made especially for those who do not know what they are doing. However, if the portable program is completed through the task manager or brought to the program before departure, it simply does not have time to restore the backup copy of the data and extract its data to its catalog. For the same reason, it is highly recommended not to run Portable programs from Adobe at the same time. The only exception is Portable by XpucT. It's My Portable builds that do not conflict with their own and others' assemblies and do not steal settings from other Adobe packages. To better understand this, I recommend watching a video about how Portable programs work.

How do I return the default settings?
Delete the Data folder next to the App folder.

From the author:
I did not make any screensavers with my name and other garbage.
This version will not leave a single folder in your system and key in the registry.
Everything is stored in the directory where the program is located.

How Portables work
How to make PortableApps
[collapse]
In any incomprehensible situation:
• Run the program as administrator
• It was written in C ++ using Microsoft Visual C ++ Redistributable. In order for the program to work on your computer, you also need to install Microsoft Visual C ++ Redistributable, otherwise this program will not work for you.

PASSWORD:  doublecodes.blogspot.it

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Adobe Dreamweaver CC 2018 18.0.0.10136 [x64] (2017) PC | Portable by XpucT

  Nessun commento
luglio 01, 2018

Adobe Dreamweaver CC 2018 18.0.0.10136 [x64] (2017) PC Download

Adobe Dreamweaver CC 2018 18.0.0.10136 [x64] (2017) PC | Portable by XpucT

Title: Portable Adobe Dreamweaver CC 2018
Publication Type: Portable
Purpose: Professional website development
Developer: Adobe Systems
Year: 2017
Platform: x64 - Windows 7/8 / 8.1 / 10
Version: 2018 [18.0.0.10136]

Language: Russian and English
Tablet: Not required

System requirements:
Intel® Core ™ i3 processor or later
Microsoft Windows 7 SP1 (x64) / Windows 8.1 (x64) / Windows 10 (x64)
Microsoft Visual C ++ Redistributable
Run as administrator
2 GB of RAM
1 GB of free hard disk space
Screen resolution 1280x1024 and video card with support for 16 bits

The program can be launched from any folder:
After running the program, next to the executable file Dreamweaver.exe, a temporary Data folder will be created, which serves as the storage for your program settings. If you delete it, the program will start with the default settings.

Description:
Adobe Dreamweaver CC 2018 - a new version of the application designed to create professional websites. Software for web design Adobe Dreamweaver CC contains an intuitive visual interface that allows you to create and edit websites and mobile applications. Use "Fluid Grid Layouts" with cross-platform support for creating web pages. Before publishing, view the created layouts in the multiscreen viewport.

New in Adobe Dreamweaver CC 2018:

Interactive demo of Adobe Dreamweaver CC 2018
View new features and features on the official website


Feature of distribution:

This portable version of Adobe by XpucT:

• Does not steal settings from other programs from Adobe
• Do not conflict with Adobe's installed programs
• Can work in parallel with other and foreign, installed and portable versions of any programs
More on how Portable programs work

Cut:

• All languages ​​except Russian and English
• Anti-piracy protection service
• All the trash from Creative Cloud
• Notification module for updates
• Error Recording Service
• Report Generation Wizard
• Report sending wizard

Added by:

Registering the .dwt extension for the duration of the program,
if it is not occupied by another or already installed Dreamweaver

PASSWORD:  doublecodes.blogspot.it

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